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Combine that with the dreadfully short main quest line and some of the more accessible side-quests you'll likely do along the way, and you're probably going to hit level 30 before you even finish Broken Steel. Normally, this wouldn't be such a problem, except that with the DLC, you easily reach level cap before doing even a third of the content in the game.įallout 3 will make you kill tens of tons of enemies at every opportunity, at almost every location on the map. So, after a certain point in the game you'll start using VATS more, and more, and more - especially if you use the perk that refills your Ability Point bar if an enemy is killed while in VATS mode. Enemies will always die easier if you let the cinematic autoaim do it for you - even if your skill with that gun type is 100 and that gun does 300 damage or whatever. Once you level up and approach level cap, much less once you reach level cap, shooting any enemy without using V.A.T.S becomes an exercise in tedium.
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Essentially, if you're bad at aiming, you can enter V.A.T.S and have the game calculate your hit chance, based on what target zone you choose on an enemy, by crunching the skill numbers for your guns against the enemy's HP and their stats, which are affected by level. The one major flaw with the first person shooter style of combat in Fallout 3, lies in the V.A.T.S system which was introduced to try and retain some of the nostalgic, turn based feeling of the original games. On top of this, it's a hybrid FPS where you control your aiming, rather than generically shooting a radroach or molerat or what have you until it dies.
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While that wasn't game-breaking, the fact that Fallout 3 puts you in control of your fight or flight instincts makes it far more user friendly. Rather than asking yourself why your vault dweller - a character who had no personal backstory even despite their character description and no overall narrative, beyond your quest to replace the Vault's water chip, that you can become involved in emotionally - is willingly letting three radscorpions try to kill him/her without flat out running for their lives, you would frequently find yourself in a situation where you would get a random encounter map, then be forced to run one turn at a time for your life as they hounded you across the map and potentially killed you. Whereas the combat in Fallout 1 and 2 was turn based, and consequently quite frustrating from start to finish, the Elder Scrolls 3+ type combat Bethesda applied to the game makes the gameplay much more fluid, and much more immersive. Fallout 3 took one of the most popular cult classic games of the 90s and transferred it almost perfectly into a format that gamers can more easily appreciate Simply put, these are nothing but the rose-tinted sight problems of nostalgics.
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As far as die-hards are concerned, this game is not Fallout -it lacks the sophistication in gameplay, the freedom, and most importantly it lacks the "dark" sense of humor present in the first two games. In the eyes of some, Fallout is a franchise that lived its entire lifespan and died with Interplay in the 90s. By Grenadeh | Review Date: April 15, 2014